2 Dec 2009

Just in time for the holidays

December 2, 2009 501A, assignments Comments Off

Some wearable tech:

Your own personal, portable, wearable computer.

And if that computer needed WiFi …

or a different kind of mouse …

•Or you could get me this and I’ll do it myself.

This isn’t out for the holidays, but I kind of want one. Mostly because my ears are really bad, and this seems kind of awesome.

I would totally use Grover Washington’s “Soulful Strut” as one of my themes.

17 Nov 2009

Your worth: somewhere between 37 cents and $20

November 17, 2009 501A, assignments, responses Comments Off

I think the most striking things in the CNBC program “Big Brother” were not the extent and use of the surveillance technology by both private firms and the government (because honestly, if you don’t know that’s happening, you’re really just not paying attention), but these comments by Dr. Joseph Atick:

“Big Brother if left and allowed to happen, would happen. Our job as responsible human beings in society is to make sure that is not to occur.”

“It is not technology that is going to dictate the application of technology in a society. It is society’s needs and values.”

Well, yes.

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10 Nov 2009

Wow. Just … wow.

November 10, 2009 Uncategorized 3 Comments

Are there really people out there so stupid and lazy there’s actually a market for this?

4 Nov 2009

My iPhone loves me.

November 4, 2009 501A, responses Comments Off

I thought David Kelley’s discussion of user-centered design was pretty interesting, especially in light of the ideas we’ve already explored in “Welcome to the experience economy” by Pine and Gilmour. Isn’t that part of what’s being sold here, is the experience of the thing and not just the thing itself?

Look at the cubicle, for example, which aims to make work a more pleasant experience. (I remember when that was announced, by the way. I think I asked my boss if I could have a hammock, especially since a colleague already had a life-sized cutout of Angelina Jolie as Lara Croft in the office. No, I don’t know why. And he said no to the hammock.) And the underwater camera helps give you an experience you might not have been able to have by yourself. That’s a bit more explicitly experiential, but I think the larger point is that good design is part of what users enjoy about a product. No one likes crawling inside the code monkeys’ heads — that is, no one likes learning how to use something based on someone else’s idea of what should be obvious. It never is obvious.

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